Inclusive Learning through Tactile Play: A Game-Based Approach to Improving Learning and Engagement in Children with ASD

Group Members


Sujal Jain, Gayatri Chhibba,Aalika Pabaney, Anushi Thakker, Saachi Bhandary,Krisha Pahuja, Shivika Pandey

Faculty Advisor


Prof. Bharat Damani

PhD - Nurturing Social Enterprises and Entrepreneurship | IIT - Bombay

Subject Matter Expert


Prof. Abha Basargekar

PhD - Developmental Psychology | University of Virginia

Abstract

Autism Spectrum Disorder is a neurodevelopmental condition characterized by challenges in social interaction, restricted interests, and repetitive behaviors. The aim of the Interdisciplinary major project is to address limitations of conventional therapeutic interventions through a new gamified approach that combines principles of play therapy with the motivational potential of interactive gaming. Catering to children aged 6 and above with mild to moderate ASD. Focusing on emotion recognition and expression along with maintaining sensory engagement . The proposed solution is a novel game prototype, Sensescape, featuring interlock-able tactile tiles and a set of 3 leveled cue-cards, strengthening socio-emotional, motor and cognitive regulation skills. Furthermore, the conduction of surveys and semi structured interviews with parents, caregivers, and therapists facilitated the collection of data on therapeutic effectiveness regarding the design layout and usability of the game. The incorporation of this feedback into the final tangible output product demonstrates the feasibility of creating an engaging and effective gamified intervention that aligns with an autistic patient’s needs and preferences.

Solution

The goal of this project is to create an engaging, tactile-game that could also be used as a teaching aid for children with mild to moderate Autism Spectrum Disorder (ASD), with the target consumer base being caregivers, teachers or therapists to these children.

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